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This full realism agricultural policies created specially for all fans of simulators. The meaning of the game is in continuous cultivation, breeding and feeding. Extracted toil victuals is not going to feed the population, it can not float on a barter basis neighbor-competitors
(here, incidentally, neither the population nor the neighbors). This product is sold unseen state at the best price, and with the money bought new resources, and agricultural fun starts over again.
SCREENSHOTS :
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